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Godot - Setting Text Wrapping in a RichTextLabel

Godot

This code example shows how to set text wrapping in a RichTextLabel using GDScript.


You can set text wrapping for a RichTextLabel's text by specifying the `autowrap_mode` property.
* `0` disables automatic wrapping.
* `1` wraps text at any position.
* `2` wraps text at word boundaries.
* `3` wraps text by splitting words at character boundaries.
The default value of the `autowrap_mode` property for a RichTextLabel node is `3`.

var label = RichTextLabel.new()
add_child(label)
label.global_position = Vector2(0, 0)
label.size = Vector2(200,200)
label.text = "Autowrap Mode"

# Disable automatic wrapping
label.autowrap_mode = 0

# Wrap text at any position
label.autowrap_mode = 1

# Wrap text at word boundaries
label.autowrap_mode = 2

# Wrap text by splitting words at character boundaries
label.autowrap_mode = 3

Godot

TitleGodot - Setting Text Wrapping in a RichTextLabel

CategoryGodot

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AuthorYousuke.U