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Godot - Adding Text to a RichTextLabel

Godot

This is a GDScript code example for adding text to a RichTextLabel.
This method is not available for Label nodes.


When you want to add new text to the existing text in a RichTextLabel, you can use add_text() or append_text(). Use `add_text()` if the text you want to add is not BBCode text.

var label = RichTextLabel.new()
add_child(label)
label.global_position = Vector2(0, 0)
label.size = Vector2(200,200)
label.text = "Append"

# Adding Text to a RichTextLabel
add_text("Text")

Enable BBCode and use append_text() to add tagged text.

var label = RichTextLabel.new()
add_child(label)
label.global_position = Vector2(0, 0)
label.size = Vector2(200,200)
label.text = "Append"

# Adding BBCode Text to a RichTextLabel
label.bbcode_enabled = true
append_text("[b]Text[/b]")

Godot

TitleGodot - Adding Text to a RichTextLabel

CategoryGodot

Created

Update

AuthorYousuke.U