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Godot - Changing the Font Size of a RichTextLabel

Godot

This code example shows how to change the default font size in a RichTextLabel using GDScript.
This method is not available for the Label node.


You can change the default font size in RichTextLabel by specifying the `normal_font_size` property with `add_theme_font_size_override()`.

var label = RichTextLabel.new()
add_child(label)
label.global_position = Vector2(0, 0)
label.size = Vector2(200,200)
label.text = "Change Font Size"

# Change the default font size in RichTextLabel
label.add_theme_font_size_override("normal_font_size", 50)

Godot

TitleGodot - Changing the Font Size of a RichTextLabel

CategoryGodot

Created

Update

AuthorYousuke.U