Godot - Creating a Signal for When a Button is Clicked
This code example shows how to create a signal in GDScript that is emitted when a Button node is clicked.
You can create a signal for when a Button node is clicked using `pressed.connect()
`.
The function name is specified as the argument.
The created signal can be implemented with an execution event as follows.
# Create a Button node
var button = Button.new()
add_child(button)
button.text = "Button"
# Button node click event
button.pressed.connect(_button_pressed)
The created signal can implement execution events as follows.
func _button_pressed():
print("Button Pressed")
TitleGodot - Creating a Signal for When a Button is Clicked
CategoryGodot
Created
Update
AuthorYousuke.U