Godot - Creating a New Button Node
This code example shows how to create a new Button node from a script using GDScript.
You can create a Button node from a script using `Button.new()
`.
To display it, you need to add it as a child using `add_child()
`.
Specifying the size of a Button node is not mandatory.
# Create a Button node
var button = Button.new()
add_child(button)
button.text = "Button"
# Change the position of the Button node
button.position = Vector2(200, 200)