Godot - Implement processing at Tween finish with await
Code example to implement processing at Tween finish using await in GDScript.
The code example creates a Tween, and adds processing to execute at Tween finish using await.
By using "await tween_name.finished", subsequent processes will execute after the Tween finishes.
func _ready():
var tween = create_tween()
tween.tween_property(self, "scale", Vector2(3, 3), 1)
tween.play()
# Execute at Tween finish
await tween.finished
print("Tween Finished")
TitleGodot - Implement processing at Tween finish with await
CategoryGodot
Created
Update
AuthorYousuke.U