Godot - Create an instance
Introducing how to create an instance in GDScript.
instantiate()
creates a node from a resource loaded with preload()
or load()
.
The created instance is displayed by adding it to the node tree with add_child()
etc.
var item = preload("res://item.tscn")
# var item = load("res://item.tscn")
instantiate = item.instantiate()
add_child(instantiate)
It is also possible to describe instantiate()
within add_child()
.
var item = preload("res://item.tscn")
# var item = load("res://item.tscn")
add_child(item.instantiate())